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See what each tool can do

Library

Save and reuse almost anything from your timeline

The library is the main tool in Sniper. It saves and reuses almost anything on your timeline, from a single SFX to a complex edit with several layers, or the effects, properties and keyframes of a clip, with the original ease of that animation. Each item you add to the library is called a bullet, and there are three kinds you can save.

Effect bullets

All the properties, effects and keyframes of a clip, saved as a preset.

Content bullets

Anything you select on the timeline: video, audio and graphics, on one track or on several.

SFX bullets

A single audio item. Sniper sees that it is a sound and gives it a play button.

The Sniper library inside Premiere Pro: a Save button, scope, type and color filters, a search field and colored folders of bullets
Every bullet carries its kind, its scope and the way it fires

Effect bullets

Save all the properties, effects and keyframes of a clip

Select a clip and save its effects as a preset, close to what Premiere already does, with differences that change the whole experience. Sniper lists every effect and property of the clip and you simply mark what you want to take. Give the bullet a color, put it in a folder, choose whether it belongs to this project only or to every project you open. All of it can be changed at any time.

The Save screen of an effect bullet: the firing switches, the Type options and the list of every effect and property of the clip with its checkboxes
You mark what goes in the bullet, effect by effect

Firing

You can fire your bullets in four different ways

You choose how each bullet fires, and you can change that choice whenever you want. The adjustment layer is inserted for you, above the clip, already carrying the name and the color of the bullet, which keeps your project organized.

On the clipThe effect goes straight onto the selected clip.
On an adjustment layerA layer is inserted above the clip, from its start to its end.
From the playheadA layer is inserted above the clip, from the playhead to the end of the clip.
As a transitionSniper reads the keyframes of the preset and puts the transition on the intersection of the selected clips.
Several clips selected on the timeline, and one fire putting a Zoom In/Out adjustment layer above each one of them
One fire, an adjustment layer above every selected clip
A clip selected with the playhead in the middle, and a fire putting a layer that runs from the playhead to the end of the clip
From the playhead to the end of the clip
Two clips selected and a transition bullet landing on the cut between them
As a transition, on the cut between the selected clips

It does not deform your timeline

You never nest anything to save. At the moment of the fire, Sniper sees by itself whether the items carry transitions or effects that would be lost if they came in loose and, only then, inserts them nested.

Global bullets do not depend on the project

Every media a global content bullet needs is saved in the folder you chose the first time you opened Sniper, so moving the project does not lose the reference.

Edit in Premiere

Edit your content bullet in Premiere, and the next fire carries your changes. What you already inserted is never altered, so your project stays safe.

Folders

A folder passes its settings to everything inside it

Folders in Sniper are not decoration, they have a real job. Put a set of bullets in a folder and they take its color and its video and audio offsets, which groups your material in a simple way. Make as many levels as you want, and remember that each level takes the settings of the level above it.

Folders inside folders in the Sniper library: a VFX folder carrying V2 and A3 track tags, with a Zoom folder and its bullets inside it
Everything inside VFX fires from V2 and A3, in the color of the folder
A folder row in the library with the mouse over it, showing the random button on its right side
The random button appears on a folder that has no levels inside it

Random fire

Let the folder choose the take for you

When a folder has no levels inside it, a random button appears as the mouse passes over it. Press it and Sniper puts one item of that folder on the timeline. Press again, without losing the selected clip, and it takes the last one back and puts another.

Search and filters

Find anything, and come back to the library as you left it

The search reads the name of the bullets and the name of the folders. On top of it there are filters by kind ( content, effect, audio), by scope ( project or global) and by color. They combine, and they stay saved, so you come back to the project and find the library the way you left it.

The header of the Sniper library: the Save button, the Scope, Type and Color filters, and the search field
Scope, type and color, and the search under them

Import preset packs

Bring the presets you already own into Sniper

Point Sniper at a .prfpset file. It reads the pack, recreates the folder structure inside the library, and shows a table where you decide, preset by preset, what comes in, what is a transition and what goes on an adjustment layer. Sniper fills that in for you with the best option it found, and you are free to change any of it. Whatever cannot come in appears in a list, with the reason, before anything is written. Once they are inside, those presets are effect bullets and have everything this tool does.

The Import screen: the preset file field, the pack name and color, and the table listing every preset of the pack with its Is Transition and AL checkboxes
The whole pack, preset by preset, before anything is written

Ease

Read, draw and rewrite the curves of any animation on your timeline

Sniper reads the selected clip, lists every property that has keyframes, and when you select one it draws the animations it found in two separate curves: Value and Speed. From there you edit the ease the way you think is best, create a bounce or an overshoot with total control over every movement, or simply use one of the many ease presets the tool already has.

Ease property list for a clip: Swivel, Tilt and Distance to Image, each with a small curve of its animation
Each property with a small drawing of its own animation

Curve types

Three kinds of curve, made from end to end by you

Every change you make on a control shows up in real time on the Value graph, on the Speed graph and on the preview, so you see the speed and the impact of the animation while you are still moving the slider.

The Bezier curve being shaped on the Value and Speed graphs, with the Ease In, Ease Out, Anticipate and Overshoot sliders moving
Bezier: Ease In, Ease Out, Anticipate and Overshoot
The Overshoot curve being shaped, with the Frequency, Amplitude, Decay, Prevent Undershoot and Anticipate controls
Overshoot: the movement passes the end point and comes back, like a spring
The Bounce curve being shaped, with the Bounces, Initial Velocity and Elasticity controls
Bounce: the movement falls and bounces
BezierThe simplest kind of curve. It works between two keyframes, so every stretch of your animation can have a different ease and you lose no keyframe. Controls: Ease In, Ease Out, Anticipate and Overshoot.
OvershootThe movement passes the end point and comes back, like a spring. Controls: Frequency, Amplitude, Decay, Prevent Undershoot and Anticipate.
BounceThe movement falls and bounces. Controls: Bounces, Initial Velocity and Elasticity.

The ruler

Move and stretch the animation without touching the clip

The ruler shows how the keyframes of the property are spread across the clip, and it lets you move them to any position of it, or even outside it, which makes animations that were almost impossible in Premiere before. You can also make your animation longer or shorter by dragging one of the edges of the keyframes: Sniper redistributes them in proportion to the new duration, and the clip keeps the duration it had.

The keyframe block being moved and stretched on the ruler, with the Value and Speed graphs following it
Drag the edge and the keyframes spread in proportion

To the start

Puts every keyframe at the start of the clip.

To the end

Puts every keyframe at the end of the clip.

Across the clip

Spreads the keyframes over the exact duration of the clip.

The preview

Real time preview

The preview updates in real time with every change, showing exactly how the ease of your new animation is going to be.

The preview strip under the two graphs, running the animation
Updated on every change, while you are still moving the control

Ease presets

The right amount of ready-made movement

If you do not want to control every detail of your curve, the Ease tool comes with ready-made models that raise the level of your animations. Each one is named by the speed with which the animation enters or leaves the screen and by how strong the movement is, so it is simple to know what to use even without a background in animation. You can also save your own curve, and it becomes a model available in any project.

The Ease presets shelf with the Basics, Overshoot, Elastic, Bounce and Presets tabs, and a curve being applied to the graphs above
Pick a model and watch it land on the graph
The Loop dialog in Sniper: Cycle, Ping-pong, Offset and Continue, a Delay control and a line saying how many times the animation happens
The Loop window: the four behaviours, the delay and the count

Loop

Repeat your animations

The loop repeats the animation to the end of the ruler. You choose between four behaviours.

Cycle and Ping-pong take a delay between the repetitions, and before you confirm you see how many times the animation is going to happen.

Sniper lets you apply the loop to one property on its own or to the whole clip, from the button at the top of the list. Useful, for instance, in a shake with Position and Rotation animated: with one click both properties start repeating to the end of the clip.

Cycle

Repeats the animation from the start, always the same.

Ping-pong

Repeats the animation going and coming back.

Offset

Each repetition starts where the last one stopped, so the movement keeps adding up.

Continue

Does not repeat. It carries on at the speed the animation ended with.

Aim

Choose where the anchor point of the clip goes, by just clicking the screen

Aim is Sniper's anchor point tool. It lets you choose where you want the anchor of the clip, simply by clicking any point of the screen, and Sniper compensates the position by itself, so the image stays exactly where it was.

The Aim screen: the clip's frame with the crosshair placed on the face, thirds guides over it, and the Motion, Transform and Transform + AL tabs above
Click the point and the anchor goes there
The Aim zoomed into the frame, with the minimap in the corner showing which part of the picture is on screen
Zoom on the mouse wheel, pan with Space, and a minimap of where you are
The Aim on a graphic: each shape drawn with its own box over the frame, and the nine anchor points of the selected shape under it
On a graphic, every shape gets a box of its own
MotionThe anchor goes on the Motion of the clip itself.
TransformThe anchor goes on a Transform effect that Sniper inserts on the clip.
Transform + ALSniper inserts the anchor point on an adjustment layer inserted above the clip, with its duration, the name Aim plus the name of the clip, and the label color of the clip.
Your work is never alteredIf the Motion already has keyframes, the anchor goes to a Transform and the animation that is there is not changed.

Move Motion to Transform

Transfers, in one click, all the animation of the Motion to a Transform effect on the same clip.

The Motion of the clip in Effect Controls, with the keyframes on its Scale
Before
The Transform effect in Effect Controls, carrying the same keyframes on its Scale
After
The keyframes leave the Motion and land on a Transform
The timeline before: the clips carry their effects
Before
The timeline after: an adjustment layer sits above each clip, named after it and in its label color
After
One adjustment layer above each clip, with the duration of that clip

Move to adjustment layer

Transfers every effect of one clip, or of several clips, to adjustment layers inserted right above them, with the exact duration of each clip. The effects go up in the same order and completely editable: a Lumetri, for instance, goes along with its curves and its LUT. If the Motion was animated on the original clips, that animation is transferred to a Transform on the new layer. A clip with no effect at all also gets its adjustment layer, with a zeroed Transform already on it, for when you want to start an animation from scratch the right way.

FAQ

Questions before you buy

Which Premiere Pro version does it need?

Premiere Pro 2026 or newer, on Mac and Windows.

Can I bring the presets I already own?

Yes, you can bring your own presets. See Import your own presets in the manual to learn how.

Do I need to nest anything to save it?

No, you never nest anything. See Content bullets in the manual to learn how to save your bullets.

Does a saved animation keep its ease?

Yes, with its ease curves. See Effect bullets in the manual, which explains how Sniper recreates your ease.

Can I change a bullet after saving it?

Yes, any of its settings, at any time. See Edit a Bullet in the manual to learn how.

Can I fire on several clips at once?

Yes, on the clips or on adjustment layers. See Firing Bullets in the manual and learn every way you can fire a bullet.

Does it work with audio?

Yes, with your SFX and with the audio of your clips, in the Ease too. See The Ease tool in the manual to learn more.

Do I need After Effects?

No, everything happens inside Premiere Pro, on your own timeline. And maybe you will never need it again 👀

Does the panel fit my workspace?

Yes, the panel adapts to the space you give it.

How does the trial work?

Ten days with every tool unlocked, on your own projects, so you can test everything before buying.

Is there anything it cannot do?

A few things, because of limits in Adobe's APIs. See Limitations in the manual to learn more.

Every tool, documented screen by screen

Sniper comes with a full and comprehensive online manual, with every tool, every option and every setting well explained

Open the Sniper manual

Sniper by C2 Media & Tech Lab

Sniper for Adobe Premiere Pro.